

That's a great deal and all the Know-How of those special parts flew into this software. So in a basic, MH covers some parts of this pipeline (also covers different abilities) - like the basic-character, the rigging and the "coloring" - or UV-design. Only the different steps in creation (sketch, colorizing, proportions, "translating" into 3D, rigging, animating.) are mostly covered by different specialists. The same thing to do on biological objects is just some sort of the "next step upwards" (if You look after experience and complexity).ī) Character design is one of the highest levels of doing CGI. Just rigging and animating technical objects is nothing someone can do "only from the scratch by clicking a bit around" (as far as You want to look physically correct and technically "natural". Let me add some additional points of view to a topic like that:Ī) Rigging, Posing and Animating are subjects in CA-Design with an highly complex background. So, I agree to looki and learrning in whole. Please take some time and consider my idea! Thank you. It may even lead them deeper into animation industry and in future they may start using more proffesional tools. People will get satified by their own work that they will be able to create with this software. I am simply giving a suggestion, so you make human-realistic version of it! I know that many begginers and animating newbies will love it. You will be surprised how easy it is to work with it. But creating realistic, human version of this would be a good realisation! So developers of MakeHuman take some time and take look at concepts of Mine-imator. Unfortunately, it is only for Bloxy, minecraft-kind characters. That program is very easy to use and has very simple interface. Please developers of MakeHuman, take a bit of your time and take look at Mine-imator, so you have a idea what i am talking about! I am very sure that many people would love this kind of program. It's not complicated and it is easily to learn. It is minecraft animation creation software, which has VERY simple UI interface. I still have no idea why all the big softwares make animation process and posing process so complex.Ī good example is Mine-imator. It wouldn't be anything complicated and it would be as easy to understand like MakeHuman character creator. You could create animations by setting keyframes in simple Keyframe editor. You could move their joints, rotate them with classic Rotation and movement Axis. You could insert many MakeHuman characters.
#HOW TO USE MINE IMATOR TO POSE SOFTWARE#
I am suggesting to create another software where modelers could create scenes. Most of good animation/posing softwares are for cost and they cost ALOT!
#HOW TO USE MINE IMATOR TO POSE HOW TO#
Many people love simplicity and hate wasting various hours on learning how to use complex programs like Blender and others. So what is my suggestion? My suggestion is to create a special section in MakeHuman or another MakeHuman software where users could create poses, scenes and animations with MakeHuman characters as easy as you can create characters with MakeHuman. It is easy to create your own character by using MakeHuman, however it is very complex to pose your characters and animate them. Which is a very big bonus for those who find creating their own characters too complex from scratch.Īs MakeHuman is targeted towards people who want simplicity, i just had another idea.

You simply drag the properties and change them and your character is ready. That you don't have to create anything by yourself. MakeHuman is a great software for creating characters, and MakeHuman is extremelly easy to understand.
